PEMBINAAN PEMBENTUKAN MEDIA INTERAKTIF GURU DENGAN METODE TGT (TEAMS GAMES TOURNAMENT) BERBASIS WORDWALL DI MIN 4 PALANGKA RAYA

Authors

  • Surawan Surawan IAIN Palangka Raya Author
  • Laila Husniah IAIN Palangka Raya Author

DOI:

https://doi.org/10.62180/87bekr39

Keywords:

Interavtive Media, Teams Games Tournament , Wordwall

Abstract

Interactive learning is key to improving student engagement and understanding in class. This community service aims to guide grade 1 teachers at MIN 4 Palang Raya in creating interactive media based on Word wall using the TGT (Teams Games Tournament) method. The TGT method was chosen because it is able to integrate game and competition elements that can motivate students to learn more actively and enjoyably. Community service activities include several stages, namely training in using the Word wall platform, designing interactive learning media, and implementation and evaluation in class. Teachers are given intensive assistance in utilizing various Word wall features to create various types of educational games that are relevant to the grade 1 curriculum. The results of this activity show an increase in teachers' abilities in creating and applying interactive media, as well as an increase in student participation and learning achievement in grade 1. Thus, coaching through the TGT method based on Word wall not only improves teachers' technical competence in creating interactive media, but also strengthens collaboration and innovation in the learning process in class. It is hoped that similar activities can continue to be carried out to support improving the quality of education in schools and other teachers.

Downloads

Download data is not yet available.

References

Anggraeni, S. W., & Alpian, Y. (2019). Penerapan metode Teams Games Tournament (TGT) untuk meningkatkan kemampuan membaca permulaan siswa kelas I sekolah dasar. Premiere Educandum : Jurnal Pendidikan Dasar Dan Pembelajaran, 9(2), 181. https://doi.org/10.25273/pe.v9i2.5086

Fanny. (2020). Fanny Mestyana Putri. Evektivitas Pengunaan Aplikasi Wordwall Dalam Pembelajran Daring {online} Matetmatika Pada Materi Bilangan Cacah Kelas 1 Di MIN 2 Kota Tanggerang Selatan.

Genisa, M. U., & Angraini, E. (2024). Pendampingan Kemampuan Komunikasi Mahasiswa Dalam Meningkatkan Kesadaran Masyarakat Terhadap Kebersihan Rawa Desa Burai. Jurnal Pengembangan Dan Pengabdian Nusantara, 3, 248–255. https://doi.org/https://jurnal.yp2n.org/index.php/jp2n/article/view/136/102

Kaswar, A. B., Nurjannah, N., Fathahillah, F., & Andayani, D. D. (2023). Pelatihan Pembuatan Media Pembelajaran Praktis dan Interaktif untuk Guru SMP Kabupaten Bone. GERVASI: Jurnal Pengabdian Kepada Masyarakat, 7(1), 172–180. https://doi.org/10.31571/gervasi.v7i1.4530

Komariah, Hamdanah, & Surawan, S. (2021). Strategi Guru PAI Dalam Mengembangkan Kecerdasan Spiritual Siswa Daring. TA’DIBUNA: Jurnal Pendidikan Agama Islam, 4(1), 43–52. http://jurnal.unissula.ac.id/index.php/tadibuna/article/view/15662

Miati, A. (2019). Penerapan Metode Diskusi dan Metode Mind Mapping Pada Pembelajaran Tema 1 Organ Gerak Hewan dan Manusia Kelas V di MIN 4 Palangka Raya. http://digilib.iain-palangkaraya.ac.id/2054/1/Skripsi Ages Miati-1501170005.pdf

Nurhayati, Egok, A. S., & Aswarliansyah. (2022). Penerapan Model Pembelajaran Kooperatif Tipe TGT pada Pembelajaran IPA Sekolah Dasar. Jurnal Basicedu, 6(5), 9118–9126.

Nurwulan, N. R. (2020). Pengenalan Metode Pembelajaran STEAM Kepada Para Siswa Tingkat Sekolah Dasar Kelas 1 Sampai 3. Jurnal Madaniya, 1(3), 140–146.

Purnamasari, S., Rahmanita, F., Soffiatun, S., Kurniawan, W., & Afriliani, F. (2020). Bermain Bersama Pengetahuan Peserta Didik Melalui Media Pembelajaran Berbasis Game Online Word Wall. Jurnal Pengabdian Kepada Masyarakat, 1(1), 177–180.

Putri, R. A., & Sembiring, S. B. (2021). Implementation of Desktop Publishing Application for Flyer and Business Card Design with Participatory Action Research ( PAR ) Method. Jurnal IPTEK Bagi Masyarakat, 1(1), 1–7.

Qomar, M. N., Karsono, L. D. P., Aniqoh, F. Z., Aini, C. N., & Anjani, Y. (2022). Peningkatan Kualitas Umkm Berbasis Digital Dengan Metode Participatory Action Research (Par). Community Development Journal : Jurnal Pengabdian Masyarakat, 3(1), 74–81. https://doi.org/10.31004/cdj.v3i1.3494

Surawan, S. (2019). Peningkatkan Motivasi dan Prestasi Belajar PAI Menggunakan Model Pembelajaran Pakem Pada Siswa Kelas VI SD Muhammadiyah Sumbermulyo Bantul Yogyakarta. Journal of Classroom Action Research, 1(1), 29–30. https://doi.org/10.29303/jcar.v1i1.239

Wafiqni, N., & Putri, F. M. (2021). Efektivitas Penggunaan Aplikasi Wordwall dalam Pembelajaran Daring (Online) Matematika pada Materi Bilangan Cacah Kelas 1 di MIN 2 Kota Tangerang Selatan. Elementar : Jurnal Pendidikan Dasar, 1(1), 68–83. https://doi.org/10.15408/elementar.v1i1.20375.

Downloads

Published

2024-09-02

How to Cite

PEMBINAAN PEMBENTUKAN MEDIA INTERAKTIF GURU DENGAN METODE TGT (TEAMS GAMES TOURNAMENT) BERBASIS WORDWALL DI MIN 4 PALANGKA RAYA. (2024). JP2N : Jurnal Pengembangan Dan Pengabdian Nusantara, 2(1), 1-10. https://doi.org/10.62180/87bekr39

Similar Articles

1-10 of 12

You may also start an advanced similarity search for this article.

Most read articles by the same author(s)

1 2 3 4 5 > >>